EDC&I 583
Message Design
Things to Look at for May 27
Don Norman (2007).
The design
of future things. (NY:
Basic)
(Handout
distributed in class.)
mark stephen meadows
Pause and effect: The art of interactive narrative
Read
the 4 excerpts linked from this site. Meadows is a graphic artist and game designer. The excerpts don't have the graphics that are
in the book itself, but this will give some flavor of his work.
Jaron Lanier
"Jaron's
World" columns from Discover magazine
Read
(at least) these items:
- Sex,
Drugs, and the Internet: Does
anonymity breed nastiness in the online world? 03.14.2007
- Morphing
Messages: Describing ideas so subtle
they are literally beyond words. 01.10.2007
- I Smell, Therefore I
Think: Did odors give rise to the
first words? 05.27.2006
Nicholas A. Christakis at
Edge
SOCIAL
NETWORKS ARE LIKE THE EYE
Where
do networks come from, how do they work, and how individual are we,
really? Thoughts from a former hospice
doctor, with comments by (among others) Alan Alda.
Ray Kurzweil
Foreword
to The Intelligent Universe
Superintelligence and the approach of the
Singularity.
Welcome
to the year 02008! Check out this
fascinating attempt to think about time frames longer than the next election
cycle, by a lot. Founded by Stewart
Brand, this group seeks (among other things) to develop a clock that will run
automatically for 10,000 years.
Look
at these specific items:
Babbage
Difference Engine No.2
Communication to the Long
Future
Avoiding Nuclear Waste until
12000 AD
How
would we mark a site to indicate to people who may not speak English or any
other now-known language that the site contains dangerous nuclear waste? How would we make sure that new generations
would also learn that the site is dangerous?